In the rollercoaster ride that is the year 2020, we hosted our first ever online awards ceremony! Over 80 submissions were made from studios and indies across New Zealand and Australia. Celebrate 2020's winners with us below.
To see the full list of finalists for 2020, click here.
the student slice
Petal to the Metal by Deathless Studios
Petal to the Metal is a bullet hell shoot'em up game. You play as a Flower, killing Mushrooms with your gun that upgrades the more you kill. Progress through the level to reach and destroy the final boss.
Warning: Epilepsy Warning
PC, Mac Game | Bullet Hell Shoot ‘Em Up
the guest plate
Void Bastards by Blue Manchu
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim.
Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula? Will you make the right choices about what to do, where to go and when to fight? Master combat, manage ship controls, scavenge supplies, craft improvised tools and much more!
Warning: Strong Coarse Language. Strong Violence. This game may potentially trigger seizures for people with photosensitive epilepsy.
PC, Xbox One Game | Strategy-Shooter
The Diverse Delight
Excellence in Representation
Catacomb Prince by Skeleteam
Catacomb Prince is a visual novel about a skeleton prince searching for a date, and his killer. Choose from three love interests and (nec)romance them while investigating your three murder suspects. Whether you survive this Gothic comedy or fail to bone anybody but yourself, there's plenty of flirting and fright ahead.
Warning: Story contains alcohol and drug use, discussion of addiction/overdose, gambling, violence, body horror, sexual references. Recommended for ages 16+
PC, Mac Game | Visual Novel
The Perfect Recipe
Excellence in Design
Agent Intercept by PikPok
Chase the bad guys and race against time to retrieve top-secret counterintelligence in your slick, souped-up vehicle. Drive, drift, and duel in missions across exotic locales, deploying high-tech gadgets and avoiding hazards to save the day in style.
Agent, with the fate of the world hanging in the balance, do you accept this mission?
Warning: Mild cartoon violence
iPhone/iPad Game | Driving
The Decorative Piece
Excellence in Visual Art
Agent Intercept by PikPok
Chase the bad guys and race against time to retrieve top-secret counterintelligence in your slick, souped-up vehicle. Drive, drift, and duel in missions across exotic locales, deploying high-tech gadgets and avoiding hazards to save the day in style.
Agent, with the fate of the world hanging in the balance, do you accept this mission?
Warning: Mild cartoon violence
iPhone/iPad Game | Driving
The Tactile Taste
Excellence in Physical Games
Crimopolis by Cheap Sheep Games
Set in 1926, you are an unsuccessful gangster in a petty town. Tired of doing small jobs that only earn stress and scars, you dream of putting the hype on big time. The rumble on the street is the big guys in the big cities are pulling the big dough, and you want to be the most prestigious of them all.
Warning: Choking hazard. Small parts. Not for children under 3 years.
Physical Game | Strategy Board Game
The Poetic Serving
Excellence in Narrative
This, Too, Shall Pass by A Crown of Moths
This, Too, Shall Pass is a game/art project about the climate crisis and the ephemeral nature of everything. It consists of a Twitter bot (https://twitter.com/afleetingworld) that is connected to five different versions of the game currently in circulation on USB sticks around the world. Each one of the five versions is set in a different climate zone, resulting in different looking worlds and different species of plants. The game is also accompanied by a downloadable B-side remix game priced based on the current global average temperature, which you can find here: https://loths.itch.io/this-too-has-passed, each sale of which funds a tree.
The game, a first-person walking experience, creates a barren world based on the location of where it's being played, using real life terrain data. As it's being explored, it will slowly spring to life with both nature and the sins of mankind.
Warning: Epilepsy warning towards the end of the game
PC Game | Ambient
The Composed Segment
Excellence in Audio
Before We Leave by Balancing Monkey Games
Before We Leave is a non-violent city building game set in your own cozy corner of the universe. Rediscover and rebuild civilization. Create a multi-planet resource network. Overcome ancient challenges and fend off hungry space whales.
PC Game | Strategy (City Building)
Slice of Heaven
Grand Prize
Mini Motorways by Dinosaur Polo Club
Mini Motorways is a strategy simulation game about designing the road map for a growing city. Build a traffic network, one road at a time, to create a bustling metropolis. Redesign your roads and place your motorways to get everyone where they need to go. How long can you keep the city moving?
Mac, iPhone/iPad, PC Game | Simulation, Strategy
te maunga kai kapua (teina)
Industry Rising Star
Lisa Blakie
The award for a rising star in the New Zealand game industry. This person has already made a mark early in their career, and their continuing work will sprout new life and opportunities in the local scene.
te maunga kai kapua (tuakana)
Industry Pillar
Zoe Hobson
This award goes to a stalwart industry pillar in the New Zealand community who has raised the profile and helped build the national industry into what it is today.
And congratulations again to all our 2020 finalists:
Before We Leave by Balancing Monkey Games (Finalist in Grand Prize, Audio, Visual Art)
Regicide by Badgers From Mars (Finalist in Grand Prize, Physical Game)
This, Too, Shall Pass by A Crown of Moths (Finalist in Grand Prize, Design, Narrative)
Mini Motorways by Dinosaur Polo Club (Finalist in Grand Prize, Design)
Agent Intercept by PikPok (Finalist in Grand Prize, Design)
Catacomb Prince by Skeleteam (Finalist in Representation, Visual Art)
Huia by B & B Gamesmiths (Finalist in Representation, Visual Art)
Mana Monsters: Legend of the Moon Gems by Artrix Limited (Finalist in Visual Art, Design, Audio)
acrylic by Lucy Morris (Finalist in Narrative)
The Library Of Babble by Cuddlepunk (Finalist in Students, Narrative)
Space Bear by Damon Smith (Finalist in Narrative)
Noa Noa! by Wildergames (Finalist in Audio)
Forgetful Dictator by Please Know More (Finalist in Audio)
Void Bastards by Blue Manchu (Finalist in Guests)
Isle of Ewe by No Ewe Productions (Finalist in Guests)
Frog Detective 2: The Case of the Invisible Wizard by Worm Club (Finalist in Guests)
Unfamiliar by Mana Tea (Finalist in Guests)
Blink Blade by Top Hat Studio (Finalist in Students)
Petal to the Metal by Deathless Studios (Finalist in Students)
Bunny Business by Team Putty (Finalist in Students)
Heart of the Woods by Studio Élan (Finalist in Representation)
Rival Stars Horse Racing by PikPok (Finalist in Representation)
Flipology by Cheeky Parrot Games (Finalist in Physical Game)
Crimopolis by Cheap Sheep Games (Finalist in Physical Game)
Skipjack by Wondertree Studio (Finalist in Physical Game)