Event Dates and Times
Date: Saturday 6th July
Time: 9am – 5pm

Ticket Prices
Regular $250.00
Student $150.00

Character Design for Game

This masterclass encourages you to embrace your own artistic style while learning how to design iconic, compelling characters that best serve the requirements of gameplay. The primary goal of the day is to guide you through a complete design process that explores the importance of research, concept development, and presentation of your chosen character option. An additional aspect of this course is to realise the potential a character has in helping to define a game’s identity and marketing strategy. This workshop is appropriate for design students and industry professionals seeking one-on-one tutoring customised to your technical skill level and experience.

Your Tutor
Paul Tobin has worked as a concept artist and product designer for over 20 years. He is currently the Creative Director at Arkus Games, whose board game titles include; “Storm Raiders,” “Shadow Moon Syndicates,” “Dreadful Meadows,” and “Shelfie Stacker.” He was formerly an art director and concept artist at Wētā Workshop for 19 years, where he worked on film, television, and game projects such as Activision’s “Call of Duty: Vanguard,” Monolith’s “Shadow of Mordor,” and “GKR: Heavy Hitters.” Paul is an advocate for creative education and has taught at universities and run industry workshops, exhibitions, and conferences, along with speaking engagements at international conferences.


This Workshop/Event is proudly supported by

Event Coordinator 
Contact Andrew Kunzel for further information about this event
email: A.Kunzel@massey.ac.nz

Event Location
The Old Museum Building Tokomaru
Massey University
Block 10, Mount Cook, Wellington 6011