We’re planning to make the fifth year of our festival bigger and better than ever – so we’ve brought on a few extra helping hands for 2020! Meet the team working so hard to make NZGF everything it can be.
Tom is one of the co-founders of Rainbite. He started the indie studio at the end of 2016, along with two of his peers, and has been game designing and community managing ever since. Rainbite has released two games in the time they’ve been around and are currently working on their new IP, Trigger Witch.
developer events manager
Calliope is a gamerunner and producer currently working with Starcolt on Best Friend Forever. With a background in performing arts and public relations, Calliope brings a wide range of expertise to her work and industry. She’s a strong advocate for diversity, inclusivity and dogs within the ANZ games industry. Ask her about her vine tattoo.
she / her
developer events showrunner
Zala is a Game Designer at the Wellington-based Studio Mayday. She has a love for games that break the boundaries of conventional design, and loves coming up with strange and interesting ways to tell stories. Zala also runs Accessibility Unlocked with three others – an initiative to make the games industry more accessible to disabled devs and players alike. She is a strong advocate for diversity of all kinds, and believes both the industry and community is a place for all. Outside of games she enjoys dancing, hiking, cooking, and more! She’s always happy to chat so feel free to introduce yourself and strike up a convo.
Florence is a past Play by Play volunteer and 2D artist at Gamefroot. She likes making pretty colours work together, and has a passion for pixel art. At the moment, she’s playing the 20-odd games she started years ago and never found the time to finish.
Zea is a game developer with a decade of experience working in Production, QA, Community Management and Creative Design for digital media, games, and film. She has lived and worked in Europe, South East Asia, and Oceania and has the multilingual skills to show for it!
Dual-wielding as Secretary of the NZGDA, she is passionate about educating and supporting the local industry, making it an inclusive and diverse place while broadening the opportunities within, and opening the door to new generations of developers. Zea loves to share her learnings with others in educational talks for both industry and schools. Having fallen in love with NZ Games Festival when she ran a workshop in 2019, she is returning this year as the Workshop Manager.
Her life goal is to make the world a better place through games. If that doesn’t work out, she is training in horse riding and archery to be ready to defend us all in case of angry orc attacks.
Sami is a game developer from Wellington, and an avid game jammer. Currently a programmer at PikPok, he has worked on games such as Into the Dead 2 and Rival Stars Horse Racing. He spends his free time playing The Binding of Isaac and Mario Maker 2 while avoiding his 15 half-finished personal projects.
Ever since being introduced to the Wellington gamedev scene, Sami’s been an enthusiastic member of the community, trying to help out whenever he can. After being a volunteer at NZGF 2019, he’s continuing helping out to make 2020’s festival the best one yet!
Cindy is the Design Lead at Studio Mayday, working on an upcoming RPG adventure game. She has been a game designer for 10 years working on a wide range of games from We Are Chicago to Disney Infinity. She has been an Indiecade judge for the last 4 years, an IGF judge for the last 2 years, and she is excited to be a part of this year’s NZGF committee!
Liam is coming back for his second year as Volunteer Manager for the New Zealand Games Festival. He is currently a student (studying computer science and media design) looking to eventually get involved in the games industry in a producer role. In the meantime, he is currently contracted as a project manager for SCOUTS New Zealand.
Liam loves the outdoors, volunteering, leadership development, and wholesome human interactions. He loves seeing the impact that small teams can have on their communities and building positive cultures within these teams.
Liam is excited to be rejoining us to help bring together a team of remarkable individuals to bring our festival to life.
Daniel is joining the NZGF committee for the first time this year. He moved from Canberra, Australia to Wellington around 2 years ago and has been a regular face at the local game development meetups and game jams since then. In the past he’s worked in various roles as a 3D artist, a tech artist, a programmer, and now specializes in networking, security, infrastructure and Amazon Web Services. In his spare time while he’s not working on the NZGF website, he also tinkers with homebrew applications on the Nintendo Switch.
he / him
Stefan is an experience designer with a love for telling stories through a variety of interactive mediums. This started in his media design degree, where he specialised in Games and interactive media. There he found a passion for learning and trying new technologies and methods for telling stories, leading to a variety of research projects and some exhibitions using augmented and virtual reality technologies.
Stefan is currently at the Gibson Group, designing a wide range of visitor experiences, both physical and digital. He loves seeing people enjoy themselves and had a great time managing the Level Up exhibition in 2019. This year he returns as the media designer, with less pink hair, but equally as beardy and excited to share an amazing festival with you all.
Michelle is an independent filmmaker/videographer, writer and Chinese brush artist based in Te-Whanganui-a-Tara. A longtime contributor of video content to NZ Games Festival since its inaugural event, they’re back once again to provide NZGF 2020 with the good video content, direct the Diverse Game Artists Showcase, and generally soak in the good vibes.
They wish they could say they didn’t often schedule their week around a certain D&D livestream and its related paraphernalia, but that would be patently untrue.