All GAS, no breaks. A veteran’s guide to the hidden gems of Unreal Engine.
Making games is complicated at the best of times but leveraging the work of those that came before you can give you a massive creative and developmental boost. Unreal Engine is built on the creative endeavours of Epic Games and this workshop shines a light on some of the hidden features and systems that can save you time and effort when developing games. Come find out why the technology behind some of the worlds biggest games is ‘bigger than you know’ and that can help your entire team!In this workshop we will cover:
- The Gameplay Ability System, a flexible system for designers to handle abilities and attributes like you would find in RPGs and MOBAs.
- Editor Utility Widgets, a simple system to empower your entire team into creating in-editor tools that are right for them, without writing any actual code!
- The AI systems of Unreal, a system allowing for AI perception, environmental understanding, and logic for driving characters in your world.
- Task Graph, a system to parallelise short intensive tasks to help improve framerates.
- And more!
Suitable for anyone who wants to learn how to use Unreal Engine
Thursday 22 April, 9am – 12pm
Attendees will need to bring a laptop to work on.
Included with any Play by Play pass.
This workshop is strictly limited to 80 places, so reserve your spot now to avoid missing out.
Rangimarie Room 1, Te Huinga Centre, Museum of New Zealand Te Papa Tongarewa, Cable Street, Wellington, New Zealand
Keegan Gibson is a programmer who has been working in the games industry for the past 10 years. He has worked on everything from mobile games to AAA titles within Unreal Engine, and is passionate about clean code, tools and game AI.
Currently based in Christchurch, he is working for CerebralFix on location-based experiences, virtual production, and mobile games.
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